Mech Armada’s Design Principles

I’ve written before about some of the origins of Mech Armada and some of the meaning behind the game. To really understand the game, I always refer back to a small set of guiding principles. This is what defines Mech Armada’s identity and they help me make decisions during development. In game development circles they…

Steam Next Fest Results

Thank you to everyone who tried the demo for Mech Armada during the Steam Next Fest! It was a blast! Almost 7,000 people have downloaded the demo and 3,165 have played it as of today. About 2,000 of those played more than 20 minutes, with 159 players spending over 3 hours on the demo. I’m…

To Indie or not to Indie

Just before I started Lioncode Games I asked a popular Indie developer for their advice: based on the idea for the game that became Mech Armada and my situation, would they start an indie startup to make the game, or look for a job at a well-established studio? He said don’t go indie. I’ve been…

Deeper Meaning

Philosophy Many years ago, I was casually browsing a bookstore’s shelves when I saw a book titled The Simpsons and Philosophy and my curiosity was piqued. As you might expect, the book made several points about philosophy and ethics based on the content of the popular TV show. It’s real, you can find it here….

Mech Armada: Genesis

If it’s true that we are the sum total of our experiences, then Mech Armada should reflect that: as a solo developer I’m fully responsible for the design and all decisions, even if other people contributed to it. I’ve been thinking about this recently and I can recall some moments which I believe helped shape…