Indie Game Development in UE4

  • Home
  • About Me
  • About Me

Category: Indie

Date:June 4, 2021Posted By:SergioCategory:Indie, Mech ArmadaTag:Indie, Mech Armada

How I run my indie studio (part 3): Scope

Welcome to part 3 on my series about running Lioncode Games. Here are part 1 and part 2. All caught up? We’re talking about scope today. What is scope? It’s not mouthwash. And you don’t use it in your sniper rifle. I mean, it is those things, but in our context scope refers to the…

Read More

Date:May 20, 2021Posted By:SergioCategory:Indie, Mech Armada, Unreal EngineTag:Indie, Mech Armada, Unreal Engine 4

How I run my indie studio (part 2): Content

Welcome to part 2 of this series. Check out part 1 if you haven’t already and are curious about how important money is. Today I want to talk about how I’m managing content for Mech Armada. But first, a story. Game engines are Good In the summer of 2004 I was working at Pyro Studios…

Read More

Date:May 11, 2021Posted By:SergioCategory:Indie, Mech ArmadaTag:Indie, Mech Armada

How I run my indie studio (part 1)

I was going to title this post “how to run an indie studio” but then I realized that I can’t possibly speak to that. I’ve only been running Lioncode Games for a little bit, and everyone’s circumstances are different. So I’ll just talk about my own experience. First, let’s talk about money Whether we like…

Read More

Developed by Think Up Themes Ltd. Powered by WordPress.