Should I Make Smaller Games?

Believe or not, it’s been over 4 years since I last posted. A lot has happened since, but there’s no time to discuss that now. Instead, let’s fast forward to now. In spite of what some people are saying, most devs I talk to these days are having difficulty finding success. Whether it’s how hard…

Mech Armada’s Design Principles

I’ve written before about some of the origins of Mech Armada and some of the meaning behind the game. To really understand the game, I always refer back to a small set of guiding principles. This is what defines Mech Armada’s identity and they help me make decisions during development. In game development circles they…

Steam Next Fest Results

Thank you to everyone who tried the demo for Mech Armada during the Steam Next Fest! It was a blast! Almost 7,000 people have downloaded the demo and 3,165 have played it as of today. About 2,000 of those played more than 20 minutes, with 159 players spending over 3 hours on the demo. I’m…

To Indie or not to Indie

Just before I started Lioncode Games I asked a popular Indie developer for their advice: based on the idea for the game that became Mech Armada and my situation, would they start an indie startup to make the game, or look for a job at a well-established studio? He said don’t go indie. I’ve been…

Deeper Meaning

Philosophy Many years ago, I was casually browsing a bookstore’s shelves when I saw a book titled The Simpsons and Philosophy and my curiosity was piqued. As you might expect, the book made several points about philosophy and ethics based on the content of the popular TV show. It’s real, you can find it here….